Open Computing Language (OpenCL software) 3.0 for NVIDIA Maxwell and later GPUs This release supports the following APIs: Rainbow like artifacts in game after driver update. External display may not be detected when connected via USB-C on certain Razer notebooks. Lower performance in Minecraft Java Edition. Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. PC monitor may not wake from display sleep when GPU is also connected to an HDMI 2.1 TV, and the TV is powered off. : With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. Windowed G-SYNC engages and cause stutter/sluggish performance in Xbox app. Light sources display flashing black boxes. Game may randomly freeze after launching game or during gameplay. Toggling DLSS preset may cause gameplay to shimmer or show black rectangle. Windows brightness setting does not work when notebook is in dedicated GPU mode. Performance improvement when using DLSS is lower compared to previous drivers. The August NVIDIA Studio Driver provides optimal support for the latest new creative applications as well as the latest updates for NVIDIA Omniverse being announced at SIGGRAPH. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond. NVIDIA Studio Drivers provide artists, creators, and 3D developers the best performance and reliability when working with creative applications.
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